Saturday, I started the youngin's on a 0-level adventure. Here's the after-action report.
We had 5 players, and myself DM'ing. The Boy and I setup the table (though, we didn't find my battlemat until after everyone had left), and the first guests started showing up around 1145. All of the parents were VERY cool with the idea, which was refreshing. I was a bit concerned about the reaction, being in such a small, semi-rural town, but then remembered that the parents of the kids my son goes to school with, probably played D&D in the 80's with their parent's expecting devil worship to come out of it. I think that one of the dads is going to roll up a character, too!
The level of excitement was through the roof, and make me smile the entire time. The fact that these boys had been talking about this ALL WEEK at school, at home, calling each other on the phone and plotting character devices, deciding how they could best find traps, etc., made my job as DM super-fun.
Once everyone had arrived, I made sure that everyone had a set of dice, and they picked out minis from the massive pile I bought at Game Parlor on Friday. I had already built them characters, and explained a bit on how character creation works, so now it was time for a few examples on when to roll, what to roll, and what it all meant. A few rounds of mock combat followed, then explaining the difference between ranged and melee weapons, and pointing out to the player running the barbarian, that while he CAN throw his battleaxe, it's going to be a lot harder to hit the target unless he rolls very high.
The module they're going through, is one of Goodman Games Dungeon Crawl Classics, entitled "Legends are Made, not Born". Starting off the proverbial tavern, they got a bit distracted on deciding what type of booze to buy, and insisted that they be served meade. Unfortunately, the tavern only had ale, as the town of Dundraville has it's own brewery. Once we got the rumors out of the way, and they learned a bit about ROLE playing, they headed west to the ogre's cave, for some serious ROLL playing.
Saturday was a GORGEOUS day, and I wasn't going to keep these energetic 10 & 11 year-olds inside the whole time, so we did take breaks fairly regularly, so they could go get the boffer swords, and run around outside, all of them in a barbarian rage (even if they were other classes).
Around 1430, we lost our first player to karate class. His mother was again, very cool, and asked when the next session would be. It seemed that all of the fathers had played before, and were excited that their sons had access to the creative outlet that is role-playing games. One commented that they wished that their older son had been into it, but they never had anyone to DM games for them.
I loaned The Boy my copy of Dungeon Mastering for Dummies, and told him to read it through, so that he can try his hand at running a game. I would love to pass the gaming torch on, and I hope that their excitement level stays high, before they get too old, and real-life gets in the way of being able to game.
I also can't wait for the next session. I think we're shooting for the first weekend of April. They still have to kill off the ***** and the *******.